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MagicColor3

How to cast the SpellsEdit

  • To cast a spell you must say it aloud at least once, and visualize the effect on its target.
  • If you are unable to pronounce a spell you can try your best to sound it out or use sign language.
  • You can create a symbol in your mind that represents the spell so that you can visualize the symbol to create the effect of the spell without having to say it aloud.
  • If you cast a spell and then say aloud the target's name then your spell will have a stronger effect.
  • The more often you cast a spell the more you will feel the effect.

Need an Atlantean Magick Spell Cast for You?Edit

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Boosting spell strengthEdit

If ya want to add a boost to the spell, add a pronounced X, and however many times, each x will increase its potential. As in the speed spells, 'spe' will speed ya up so much where speXXX will speed ya up allot. There is only a certain amount of fire in the air to be used in fire based spells at one time. So if the fire spells cease to work, then wait till the fire in the air is replenished or summon fire energy to be there in the air, in a sufficient amount. Some can summon heat and the heat, if concentrated, will form into fire as though it catches fire. Then there is cold spells, as to use cold based spells, ya have unlimited amounts of energy.

How to Enchant Objects with a spellEdit

Added to this idea is that fact, of if ya don't want it to be an attack, target or imagine the element form of the air or an object ya don't care for anymore. To enchant the object, cast any of the spells at the object or area.



Atlantean Magic Meditation and ChantsEdit

  • Chant the spell while meditating to improve your spell casting ability.
  • The sacred word used in Atlantean meditation was Tau (this was the equivalent of the Aryan sacred word Om).




Beginner SpellsEdit

  • Liht = [lih-t] light
  • Daz = [daze] Daze, make a person dazed
  • FrosRay = [frost-r-way] Ray of frost, creates a ray of frost
  • Resis = [read-size-s] Resistance, gives the target resistance to all energy and any mental assault
  • CuveMej = [cuve-eh-me-j] cure minor wounds
  • Virtu = [virus-t-turn] virtue gives the person a temporary boost in energy.
  • Un = [rune] undying makes anything when saying undying in nature.
  • Unn = [sun] undoing makes anything when saying undoing itself in nature.
  • FlrPyro = [fl-r-Pir-oh] Flare, hot light penalizes the person with searing heat and fire. This can flare up fire into a seeable flared up state or start fires if not careful.
  • EkimPyro = [Ee-kime-Pir-o] Summon fire, to summon fire in any form that ya can imagine or need, including warmth or fire in air, at the time. The best way is to imagine it in the air or above ya hand unless ya are targeting something. At least it will appear as heat that ya can wrap around ya, and at most, it will appear as fire within the form ya desire or call out the shape of after. If ya target something, then it can do minor to extreme damage.
  • Inflictu = [inflictuh] Infliction, causes pain along the nerves and heals undead.
  • AchPlok = [ach-ploke] Acid splash, creates small acid sphere that shoots at person to eat at the persons skin.
  • JotWats = [jote-wats] electrical jolt of slight electricity that damages slightly to high damage the area and enemies a within.
  • Stup = [stoop] causes slight stupidity on victim with unlearning nature and willingness to talk.
  • CretoSildProtego = [Creet-ohn Sill-d Proton-ee-goal] Permanent Shield of protection; This makes a shield of protection that the creator places and can manifest a protection that makes hundreds of negative entities shift and be warded away. It sucks away all implanted thoughts and it shows your inner self off more. One needs to have the shield on, prior to any removals of blocks, locks, implants, etc, and/or placement of enhancements, or repairs, or your hard work gets undone, and the negative entities do it in a way that cloaks their damage, so you don't find out.
  • NflytMinWunde = [N-flit-Mine-Wundeh] Inflict minor wounds, harms target for minor damage.
  • EkimHydro = [Ee-kime-Hydroh] To do a water effect that can summon water from the air water molecules and materialize it on or in something. To think of where the water will form after stating the spell, makes it collect there.
  • EkimPsiFx = [Ee-kime-Psih-Fex] Psychic effect, to make a directed psychic effect in the target area that manifests as an ability to be used as the person thinks best. This ability lasts as long as you have a use for it. So, to think of the effect and focus on the idea that it will work, makes it manifest events.
  • EkimYnd = [Ee-kime-Wind] Summon wind, just think of the direction as ya say the spell. Then the wind will come up and in the direction that ya think about after.
  • GjwwaiFx = [Gj-way-in-Fx] Summon, Use this spell to summon any effect that ya desire. Simply think of the effect ya want before or after the spell is done. And it will be achieved through invisible influences by some means. This has been used to summon food or drink to ya or other items.
  • GjwwaiRoiFx = [Gj-way-in-Row-in-Fx] Earth effect, to create an earth effect that ya imagine, need or say after saying the spell. This can smother, buildup dirt or create things or people as well.
  • EkimLupta = [Ee-kime-Luptah] Summon lava effect, to summon a lava effect from lava particles that are summoned to appear by this spell. Imagine the effect, as you say spell. Then say the effect you want, to strengthen the effectiveness. Or, after the effect it could go awry.


Level 2 SpellsEdit

  • SuaEX = [Sue-ah-Ee-X] Summon energy, to summon energy of some sort into the area of that which is needed at the time, that pools. This energy can also be of an element that is thought about before casting.
  • ViolEkle = [violin-eekt-ankleh] burning hands, also possible is the waning moon phase effect that violent moments.
  • ChaKou = [chafe-kow-uh] charm person or people
  • ZyWaas = [Z-aye-way-as] hold hand out and say words to blind group of hostiles
  • Gres = [grease] make everything slippery or grease the ground
  • D-u = [d-use] identify objects
  • HemuWard = [h-seam-us-war-d] mage armor protection
  • MyyMesa = [Mih-y-mese-ah] magick missile
  • BalMedituRay = [bale-mead-bite-uh-ray] negative energy ray, at first it can make the target crazy, after awhile it can make the taget rupture something or worse. The damage starts at minor level but progresses higher as it effects a target.
  • MentoMoWard = [ment-toh-mow-ard] think of the alignment to protect from when saying
  • Streny-Dray = [str-eve-n-way-drain-way] ray of enfeeblement, makes the target unable to think well and can't do things well.
  • Sce = [sceh] Scare, makes you or the target effected be scared and scare also causes fear in weak creatures.
  • Slep = [sleep] sleep can make anyone fall asleep
  • Fyna = [Fin-ah] bless boosts all allies with improved attacks and ability
  • CuveHea = [cue-eh-hee-ah] cure light wounds on person
  • Dum = [doom] doom causes the attacker to not attack well and act dumbly. As the target suffers some hit and damage ability reduction with being able to save from an effect, skill and ability being down some too.
  • NeijiiQee = [Ney-ist-jii-quee-eh] remove fear from target.
  • Sanct = [sanct] sanctuary and makes the enemies ignore you.
  • Tangl = [tang-l] entangle traps enemies with clinging vegetation.
  • CuqTuch = [cook-touch] chill touch makes minor-moderate damage attack on the life force.
  • KuiMej = [k-lude-with-me-j] Minor vampiric drain, that drains the victim or target of a small amount of energy.
  • MyIma = [m-aye-I'm-ah] reflected image causes one image of said caster to form and do what the caster does.
  • Cyx = [c-aye-x] spook makes the caster to play upon natural fears to make the caster appear like someone inimical.
  • ViuHyrz = [v-time-us-h-aye-rz] shocking grasp makes the caster give a shock to the target touched.
  • Jiite = [jire-tell] enchant object enchants any object be it stone, item or clothing with a thought of what you want at the time of casting and the item will portray that thought.
  • Amp = [amp] Amplify, amplifies hearing or any actual ability, and its on when thinking on the ability as ya cast.
  • FeHon = [feh-hone] iron horn knocks down all enemies in area for 6 seconds.
  • Ban = [bane] Bane, the victim becomes fearful with lessened attack, as the target suffers minor moral penalties that effects the ability to hit and has doubts with more fear of anything around them
  • Wiee = [wlle-ee-eh] Discouragement, makes discouragement of victim to create less confidence and forces the person to stop, eventually
  • GodFav = [gode-fave] courage to caster causing improved attack and unfearful nature
  • Epel = [Ee-Peal] endure elements causes lesser elemental resistance
  • NtrayGpuzre = [N-trail-aye-G-puzr-eh] entropy shield causes any attack to miss by a small chance as you maneuver and it slows down things in movement near you. This can effect your comprehensive response rate.
  • FruLitUnd = [fruh-light-und] inflict light wounds touch attack that heals undead and causes nerve damage
  • OtlyFai = [ought-lye-fah-ih] faith shield grants the person ability to take a hit without pain
  • Camu = [came-uh] Camoflage, hide in shadows by blend in background
  • JuuFang = [jooh-uh-fang] makes your pet more dangerous by the effect of attitude adjustment.
  • BessWepa = [bess-weep-ah] bless weapon gives a weapon enhancement of effect and doubles damage to undead
  • DeafClu = [dee-aff-cluh] deafening clang causes sonic and additional attack
  • JiayXCabu = [jie-lay-why-x-Cape-but] Expeditious retreat, the target becomes 150% faster
  • BaduBoom = [bade-uh-bome] sonic attack on one person
  • IcDagg = [ick-dagg] dagger shaped ice missile you toss like a dagger
  • FeGut = [fee-goot] iron guts causes poison resistance
  • AtlaKou = [atlah-koh-uh] persistant blade that comes as dagger and acts as servant
  • Sild = [sill-d] shield that makes the person hard to hit and to be with energy immunity
  • TruJab = [truh-jabe] true strike gives magical assistance of striking via accuracy
  • ItlyDea = [it-lye-dee-ah] gain mastery over death
  • BgulyMai = [B-goo-lye-May-ih] Beguiling influence, caster recieves bonuses to her or his bluffing, diplomacy, and intimidation ability.
  • ArkEnOwnIfni = [Ark-EE-n-Own-If-nih] Dark one's own luck, caster recieves a luck bonus to all possible successes. The effect is persistent and the warlock will always benefit from the ability.
  • Ark = [dark] Darkness; Causes darkness to go amongst the area.
  • ArkVise = [dark-vise-eh] devil's sight, where the caster or the target recieves dark vision. The effect is persistent and the Warlock will always benefitfrom the ability.
  • DranyBla = [Drain-aye-Blah] Draining blast [Eldrich Essence], where the movement energy is drained from the person to the caster as energy and the person is slowed.
  • LdrykLug = [El-drik-Loog] Eldritch spear that causes a blast of energy to be at the person and its spear shaped to go farther.
  • NtroyWardy = [N-trow-aye-Ward-aye] Entropic warding, Caster recieves bonuses to his or her move silently, and hide as with ranged attacks against the person are caused to miss. The effect is persistent and the Warlock will always benefit from the ability where the benefit is percieved.
  • FritfiBla = [Fright-fih-Blast] Frightful blast that causes an Elderitch blow of fear.
  • UbaBlo = [Oo-bah-Bloh] Hideous blow that is a Elderitch blow applied to the physical attack.
  • LepeNBuwe = [Leap-eh-N-Boo-weh] Leaps and bounds Caster or target can be more dexterous and tumble better suddenly. The effect is persistent and the Warlock will always benefit from the ability.
  • CThNsen = [See-The-N-seen] Seen the unseen causes the caster or the target to see invisible creatures. The effect is persistent and the Warlock will always benefit from the ability.
  • CreuFeHon = [Cree-uh-Feh-Hone] Belgard's Iron horn is formed on saying the spell for it and then blowing through the horn mentally. Its capable of knocking creatures prone.
  • CasFer = [Case-Fear] Cause fear in any weak creature or any person.
  • ChaP = [Chah-P] Charm person Befriends one person.
  • JoyfiNos = [Jow-y-fih-Nose] Joyful noise can end any silence effect on the party.
  • LesRmo = [Lease-R-moh] Lesser dispell ends weak magic effects.
  • RemoFer = [Reem-oh-Fear] Remove fear removes any fear effect on target.
  • TashaHiesLaff = [Tash-ah-Hie-en-s-Laff] Tasha's Hideous Laughter, Target/s laughs hysterically and unable to defend themselve/s. It mis the case where they don't think except to laugh at things.
  • TashaHiesGaaa = [Tasha High-ess Gaeh-may-ahh] Tasha's hideous scream; The effect is slight deafness and tone deaf nature and the hideous scream happens close to the ear. Sometimes it won't happen if the person isn't close to your ear.
  • HemoUnded = [Hee-moh-Oo-n-deed] Undead revealed to the minds eye as to where they are.
  • DyiFav = [D-say-in-Fave] Divine favor a bonus to being able to hit and to damage as well as whatever ya ask for or say may happen by the divine favor.
  • NtraySildXX = [Ent-Ray-y-Sild X X] Entropic shield, causes an energy that forms a shield from entropy and 20% of all attacks miss target, because of it slowing down things amd your maneuvering. This can slow down your comprehension.
  • MyyWepa = [Mih-y-Weep-ah] Magic weapon, Enchants a weapon of choice to become enchanted as to how ya think it should be.
  • ProtegoFroAlin = [Prote-ee-goh-Froh-Aline] Protection from alignment, protects against creatures of the alignment thought on while casting.
  • SildOFath = [Sild-Ow-Fath] Shield of faith, Target is harder to hit by faith.
  • Caofly = [cay-oh-fly] Camouflage, Grants the target extra hiding skill and a hiding effect.
  • LoLitVis = [Loh-Lite-Vise] Low-light vision People or party can see in the dark easier.
  • MyyFang = [Mih-y-Fang] Magic fang grants your animal companion an added bonus to hit and and damage.
  • NlargP = [N-larg-P] Enlarge person, Gives more strength, less dexterity, less chance to hit and more chance to be hit, plus more damage dealt.
  • TruStri = [Truh-Strih] To true strike and hit where you'd normally miss.
  • PsiAir = [Psih-A-ir] Psychic air, causing a air of psychic nature that induces psychic ability into an of a person. They can suddenly do psychic effects as though a natural.
  • SuaEmoeEn = [Sue-ah-Ee-mow-eh-Ee-n] Summon creature I summons any creature thats appropriate.


Level 3 SpellsEdit

  • AnciDeaf = [ancih-dee-ah-f] Blindness/Deafness, make a target deaf and blind.
  • Thul = [th-use-l] Darkness, creates a darkness of area.
  • Cha = [ch-ap] Charm that is a charisma increase and allows the person to charm creatures.
  • AparitOnci = [ape-are-rite-on-c-ih] ghostly visage that turns you hard to hit and see.
  • GulTuch = [ghoul-t-us-ch] ghoul's paralyzing touch.
  • Ivei = [I-vee-in] invisibility and on a bad moon of waning, its a cause to inveigle.
  • NeijiiLes = [ney-inn-jii-lease] lesser dispel.
  • Arrach = [are-rack] acid arrow.
  • PrimaireResis = [prime-aid-wih-r-ee-sise] resist elements causes greater elemental resistance.
  • IveiU-c = [I-vese-in-use c] see invisibility.
  • Web = [w-even-b] Web, cast a sticky web at a group.
  • BoarDir = [boh-hard-dire] dire boar summon.
  • Aid = [air-d] aid increases the targets attack possibility and an increase in health.
  • CuveMed = [cue-veh-mead] cure moderate wounds.
  • LesCyr = [lease-c-wih-r] lesser restoration removes all effects and penalties, even lost experience brought by spell/s.
  • Q-o = [q low] silence creates a zone of silence around target.
  • Nvinaaayy = [n-vine-aim-able-aim-say-y] invulnerability causes the target to not get hurt by any attack.
  • SondBurs = [sonic-d-b-burr-s] sound burst delivers a sonic punch of sound into the area you project at.
  • FyrLash = [fir-lash] flame lash that does minor-moderate damage.
  • KiPryn = [k-fin-print] spiritual hammer that kills for you with moderate-serious damage while you summoned it or it can do other work that you think it does.
  • JoaPyr = [joe-an-pirge] agannazar's scorcher makes a jet of flame appears out of fingertips to burst out at target killing anyone in path.
  • Blur = [blur] blur causes a target to blur.
  • PorJuk = [pore-j-use-k] glitterdust reflects all light in area to make a person blindsided.
  • Luc = [lue-c] luck creates luck for the caster.
  • MyrIm = [mirr-I'm] mirror image creates 2 to 8 exact duplicates of said caster.
  • FobResis = [f-robe-b-rese-rise-s] resist fear makes the person fear resistant.
  • SpakUn = [spake-rune] vocalize makes casting spells unheard.
  • TransMateria = [trans-mate-teer-lie-ah] material transferrence transfers a material into another location that includes anything.
  • JeGemnt = [j-stem-geh-ment] clean clothes - cleans the clothes on the body or other clothes as ye think on.
  • RyeAero = [Rye-eh-Aeroh] flip target in the air .
  • SpeBytTounFixx = [speh-bit-toe-un-fixx] internet speed up - Speeds up any internet connection and keeps it for hours after disconnect. Think on the internet connect as you say the spell.
  • SpeMetab = [Sped-Meet-tale-b] metabolism speed up creates in the target an increased metabolism that causes weight loss.
  • DetBrossPastXEal = [dete-bross past-x-hee-al] teeth brush - Brush your teeth without a brush that makes your teeth self-regenerate.
  • LutHuwUp = [Loot-Hue-w-en-Oop] buried treasure pull - Say the spell while thinking of the word treasure in a well bucket being pulled up with a well crank. When the word is at the top the treasure will somehow come to the surface at some time.
  • SfuwarIq = [s-fue-ware-lie-q] primal intelligence - Cause the target to have prescientific knowledge.
  • BaffCirr = [baff-circle] cloud of confusion -Area confusion and stunning cloud.
  • FruMedWund = [fruh-meade-wund] inflict moderate wounds on victims with healing on undead.
  • StaBon = [stay bone] Stone bones I; Thickens the bones and causes them to regenerate.
  • BludBinzi = [blood-bin-zih] blood rage like beserker rage.
  • UnEwCopiIvmeditu = [rune-eew-cope-ih-I've-mead-lite-uhn] One with the land; Gives person nature sense and regeneration from the land and makes a person one mind with the conscious of the land.
  • OrooGloy = [or-oo-glow-y] channel divine bonus to area allies with caster becoming charismatic and allies gaining fear resistance.
  • Cust = [cust] a single victim, element or item catches fire.
  • UusPyr = [Ooh-us-pir] continuus flame that burns like a torch off the person or item.
  • Dedemo = [deed-ee-moh] Death armor aura; Surrounds the person with death energy and injuring any creature or other, that attacks said person. As it surrounds the person, it causes them to die and come back to life as a zombie, e.g. dead but alive. The aura is persistent and continues working on things nearby, until its cancelled. This can be cancelled by dispelling.
  • PyreTuay = [pir-eh-too-may-aye] flame weapon, affects on any weapon to create the flame effect.
  • AoroLup = [aoh-roh-loop] Circle of lightning energy, small lightning effect to cycle through all creatures an people in a area.
  • CacHawX = [cace-hay-w-x] Tasha's hideous laughter 2 makes target laugh hysterically till its end by the personal target is unable to defend. Its possible to be longer than the first version and makes for the laughter at anything for no reason.
  • BshadooBla = [Be-shade-ow-oh-Blast] Beshadowed blast that is an Eldritch blast that causes darkness on the target.
  • PiriBla = [Pire-ih-Blast] Brimstone blast that is an Eldritch blast and it ignites the target.
  • HexODepar = [Heex-Ow-Deep-air] Curse of despair that reduces ability of the target and this includes attack ability too.
  • LdrykKan = [Eld-rick-Kane]Eldritch Chain is a blast shape that makes an Eldritch blast that arcs to multiple targets.
  • FleSen = [Fleh-Scene] Flee the scene makes for more attacks of the caster and adds to movement. It also adds abilty to hit and lesser chance to be hit.
  • SheolrimBla = [She-ohl-rime-Blast] Hellrime blast that uses Hell in an eldritch blast to cause cold nerve damage and the target suffers a dexterity lessening from an energy drainage to an attempt of repairing it. This also can cause hell to visit you and leave you cold from its effects on a waning moon.
  • ThDedWyk = [The-Deed-Wiki] The dead walk summons forth an undead minion to do what ya think or say at him.
  • VoeesDeply = [Vow-ee-s-Depl-Y] Voracious Dispelling that ends magic effects on target, but if an effect is removed from the target, there is a chance that the target can be damaged.
  • WykNsen = [Wik-N-seen] Walk unseen is to make the caster invisible.
  • BulStr = [Bool-Str] Bull's strength causes target to strengthen in body strength greatly.
  • FliDex = [Flick-Deex] Cat's grace makes the target have somewhat better dexterity and free movement. This can cause flight by your will as you are sometime free from gravity with this.
  • CirrOBwidamnt = [C-irr-Ow-Bwide-ah-mnt] Cloud of bewilderment makes enemies stunned for 6 to 36 seconds.
  • CreaArk = [Cree-ah-Ark] Creature darkness creates darkness for one to several creatures.
  • EglSplndo = [Egl-Spl-n-doh] Eagle's splendor makes target with somewhat more charisma.
  • FoxQui = [Foxe-Quick] Fox's cunning makes somewhat the target more intelligent with more intelligence.
  • GostlyVey = [Gost-lye-Vee-y] Ghostly visage makes damage reduction from damage taken and the target is immune to 0 and 1st level spells.
  • Haoem = [Hay-ow-em] Heroism makes the target more able to hit and skill tests pass.
  • HodP = [How-d-P] Hold person paralyzes target humanoid.
  • OwlWis = [Owl-Wise] Owl's wisdom makes the person somewhat more wiser.
  • QuiDex = [Quih-Deex] Intelligent dexterity, Causes quick intelligence that can adapt to any situation.
  • Saj = [Say-j] Rage causes party to be effected by a barbarian's bloodrage.
  • BereNduic = [Beer-eh-En-Due-inc] Bear's endurance, grants target a higher health and longer endurance.
  • DethKnl = [Death-Kn-l] Death knell, Absorbs life energy from a corpse giving caster more strength and health and more ability to cast spells.
  • NflytMejWunde = [N-flit-Meej-Wundeh] Inflict moderate wounds, moderate wounds appear sometime on the personal target.
  • NegERay = [Neeg-Ee-Ray-y] Negative energy ray, inflictive negativity on the person to the point that the person doesn't respond well and has minor wounds from a distracting negative thought and movement.
  • RemoPral = [Reem-oh Pray-l] Remove paralysis, cures target of paralysis and hold effects.
  • SildOtha = [Sild-Oo-tha] Shield other, Casts target effects of being harder to hit and more likely to make it from the effect directed at you. As well as, half the target's damage is redirected to caster or object that's looked at or thought to take the damage for you.
  • BekRup = [beck-roop] Barkskin, hardens the targets skin to make it like bark.
  • GetYnd = [Geet-Wind] Gust of wind is capable of knocking creatures down and dispersing gaseous effects.
  • AuraOGlory = [Aur-ah-O-Glow-rye] Aura of Glory, Grants the caster more charisma and the allies base fear recovery ability.
  • ByyenFeHon = [Bih-bih-en-Feh-Hone] Balagarn's Iron Horn, knocks creatures prone and flat for as long as the wind goes on.
  • Cobet = [Coh-bete] Combust, Flames erupt with minor-moderate to extreme-deadly fire damage at the target that you think of when casting.
  • DethArmo = [Deth-Armoh] Death armor, Damages creature or attacker that touches caster with death.
  • FysLif = [Fis-Life] False life, Caster or target gains 30 % more health benefits.
  • PyroBust = [Piroh-Bust] Fireburst, Nearby creatures take minor-moderate to deadly fire damage.
  • LetryLup = [Let-rye-Loop] Gedlee's electric loop, Lightning strikes creatures dealing minor to moderate damage, leaving the victims stunned.
  • GhulTuk = [Ghool-Took] Ghoul touch, where caster's touch can paralyze.
  • KnoOp = [Knoh-Ow-p] Knock opens doors and containers, or on a waning moon it knocks people down.
  • MelfAchEro = [Melf-Ach-Ee-roh] Melf's acid arrow, makes a bolt shoot from between the fingers that does moderate to serious extreme acid damage for 36 seconds.
  • ProtegoFroMesae = [Prote-egoh-Froh-Me-say-eh] Protection from arrows and missiles, caster or target recieves protection from arrows and misslies and damage resistance of 50% from arrow and missile shots.
  • EMyyVib = [Ee-Mih-y-yoU-Vibe] Magic vibration voice - Energy magic effect that allows for voice over, in the magic effect or the spell being spoken or the vibration of objects and particles. As, the voice is from vibration and the spell or object and particle is a carrier that vibrates the voice from anywhere. So, whatever vibrates, can carry a voice. This voice can be picked up by the psyche or focusing through the third eye.
  • Kui = [kue-in] Vampiric Drain, To drain stamina as of some health and energy from a target that amounts to more than a minor drain.
  • CylElemioAid = (Cil-Eleem-i-oh-Aid) Call Angel, cause an Angel to appear near ya or to help ya while somewhere.
  • BadOff = [Bade-Off] The bad off effect, to form a person ya target with this to be bad off in effect and life.
  • HydroSfa = [Hydroh-Sfah] Hydro spheres, to cast the efect by saying the spell is to make the effect of hydro to appear and be near or in the person. Expanding the conscious of the person or yourself incorporates it into yourself and makes the person lack sense by presence of the spheres.
  • RoiWyl = [Row-ih-Wil] Earth wall, To summon an earth wall that materializes suddenly and sometimes invisibly from the air displacement. This can block effects and idea blows.
  • CulBodX = [Cool-Bode-X] Cool body, can cool down the body till the spell is thought to expire and not do this anymore. Even in heat or a hot area. This can be used to cool down an item. In effect it synthesizes coldness from bioenergy.
  • AariXBod = [A-arih-X-Bode] Heat body, this will heat up the body in a wave pattern. Even heats up objects.
  • Gro = [Groh] to grow things or bodies in a certain degree thats thought on before or after the spell is cast.
  • FerDro = [Fear-Droh] Fear drop, to create a drop of fluid from fear and idea. That is making of fear, in the victim that ya project it to. Where the drop being created, also removes ya fear into the drop so ya no longer fear things. After being formed, the drop shifts to where ya think it should be. It can be instantly absorbed into liquids or through people's skin.
  • SuaArkIoAid = [Sooth-ahm Ark Eye-ohm Aid] Summon darkangel; This spell summons a dark angel to come and be of service. To some, they are aloof and dark in nature but they seek to aid by doing the opposite to get a positive effect. They are very obscure and oserve things, till requested to aid. So when you summon one, state the idea you want to happen, to get a service by supernatural means. They will intentionally lie, when they see its necessary.
  • OMyy-o-Ret = OSpell-o-rest; A fate that decides a moment by a restful pose and then a strike of action to stir up action in moments, caused by magic. You decide the moments. Imbuement of energy in a motion recedes the effect. This causes a fading effect. A passive resistance that can be lethal or effective using energy.
  • SuaEmoeTu = [Sue-ah Ee-mow-eh Tuh] Summon creature II creates a summons that makes appear appropriate creatures.


About spells past Level 3Edit

Spells past Level 3 are more difficult then Level 1-3 spells. This note is here just to say that all spells after Level 3 will be much harder to cast than any Level 1-3 spell. There is a significant jump in difficulty, this is being emphasized to prevent newbies from trying to do spells they aren't ready for. It is better to learn spells one level at a time and not skip around.


Source InformationEdit

  • The website below is the source of these spells, to learn more complex spells please go to the site listed below.

http://sd2cx1.webring.org/l/rd?ring=atlantiswebring2;id=19;url=http%3A%2F%2Fspellhawk%2Eblogspot%2Ecom%2F2009%2F08%2Fatlantean%2Dcircle%2Dspells%2Ehtml

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