How to cast the SpellsEdit

To cast them easier, you must have said them at least once right and thus you imagine the spell in some manner, such as the spell word itself, and think of where it effects as though it were in effect. If, you can't get any effect from the phrase, then summon energy to be there by thinking its metainfluence is there. And try casting it then. Then, optional is the word you choose to cause it to be more effective. It's stated as in the place for the spell words, and can be 'done' or something else thats suitable to you. If, you find that you can't complete a phrase word by stating it, then draw the rest of what you can't say out by spelling it out with a limb or any finger. This will complete the spell as though using hand language. Optional is just drawing a freehand rune that means in you mind the spell itself. This is as you do rituals required for the spell itself. After casting the spell, then mentioning the thing to effect, you can cause a more directed effect. Sometimes things that are general, aren't actually felt or understood as 'there'. So, when you direct the effect more than often its easier, to feel or to see the effect.

Boosting spell strengthEdit

If ya want to add a boost to the spell, add a pronounced X, and however many times, each x will increase its potential. As in the speed spells, 'spe' will speed you up so much where speXXX will speed you up allot. There is only a certain amount of fire in the air to be used in fire based spells at one time. So if the fire spells cease to work, then wait till the fire in the air is replenished or summon fire energy to be there in the air, in a sufficient amount. Some can summon heat and the heat, if concentrated, will form into fire as though it catches fire. Then there is cold spells, as to use cold based spells, you have unlimited amounts of energy.

How to Enchant Objects with a spellEdit

Added to this idea is that fact, of if you don't want it to be an attack, target or imagine the element form of the air or an object you don't care for anymore. To enchant the object, cast any of the spells at the object or area.

Atlantean Magic Meditation and ChantsEdit

Also, to use the spell phrase as a chant during meditation or a ritual of sorts, will instruct the subconscious to achieve the effect more and it will bring better effects from the spell you chose. The sacred word used in Atlantean meditation was Tau (this was the equivalent of the Aryan sacred word Om).

Level 3 SpellsEdit

  • ChaMasta = [Chah-Mas-tah] Charm monster befriends one monster.

About spells past Level 3Edit

Spells past Level 3 are more difficult then Level 1-3 spells. This note is here just to say that all spells after Level 3 will be much harder to cast than any Level 1-3 spell. There is a significant jump in difficulty, this is being emphasized to prevent newbies from trying to do spells they aren't ready for. It is better to learn spells one level at a time and not skip around.

Level 4 SpellsEdit

  • ChaXX = [ch-ap-rexx] charm monster that befriends more than one monster.
  • ViuMasta = [Vie-uh-Mass-tah] Hold monster is where target monster is paralyzed.

Level 5 SpellsEdit

  • ViuXX = [vine-us-xx] hold monster will hold some monsters.

Level 8 SpellsEdit

  • MasChaMasta = [Mase-Chah-Mastah] Mass charm monster, Nearby creatures in casters view favor the caster more favorably.

Level 9 SpellsEdit

  • MasHodMasta = [Mase-Hode-Mastah] Mass hold monster, Paralyzes many creatures.

Level 14 SpellsEdit

  • MasHodMasta = [Mase-Hode-Mastah] Mass hold monster, Paralyzes many creatures.
  • XMasta = [X Mast-ahn] Remove monster; This removes the monster behavior from anyone or removes a monster in an area.

Source InformationEdit

  • The website below is the source of these spells, to learn more complex spells please go to the site listed below.;id=19;url=http%3A%2F%2Fspellhawk%2Eblogspot%2Ecom%2F2009%2F08%2Fatlantean%2Dcircle%2Dspells%2Ehtml

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